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Online map editor
Online map editor






When you're placing something, it will snap to the grid. This one toggles the "objective" blue rings (or diamonds) on and off. This brings up a picklist of the various components (including details, encounters, NPCs, etc.) that you have placed on your map so far. Trying to get your hands on that pesky NPC, but he's tucked behind someone else on the editor? You can find him here, provided you gave him a name. Use the sound object and set it to play when "Objective in Progress" on your first objective as a workaround. Note: current versions of the Foundry Editor do not properly handle music tracks placed here. Brings up a dialog window to make selections. Once the maximum cost is reached the editor will often not allow you to add any more until the budget allows it.Īllows you to change the sky, ambiance, and general mood of your map. For example, a detail may have a cost of five even though it is a single object. They reflect the maximum "cost" of objects allowed. This provides a way to determine how many objects you are allowed to use per map. (Side note: 4 and 5 are amongst the most important buttons in the map making area, and are also extremely frequently misunderstood or unnoticed) Budgets You can still place and/or remove NPCs from this tab. You can delete rooms or encounters only from this tab. This tab allows for you to place encounters and rooms. Note that any time that you remove a room, you delete any details you placed in it, also. While in this tab, you can edit individual actors from encounters. You cannot delete any rooms from this tab.

online map editor

You cannot delete any encounters from this tab. You can place NPCs from this tab, as well. This tab allows for you to place objects such as chairs, rocks, etc. The mouse wheel also provides this functionality. This will zoom in or out of the currently shown map. This tells you which map you are currently editing. You can learn the budget limits here: Map editor-Basics of the Major Sections#.5B6.5D_Budgets Sections of the Map Editor You get a limit of 15 maps per each quest. The budget is per map, not per quest or per campaign. There are a limited number of assets that you can use on each map. It is important to pay attention to your map budgets. It's risky because this feature is currently bugged. It is currently (13 July 2013) a bad idea to make people go back to public zones past the first time (Blacklake, Protectors Enclave, etc.).The budget box is in the bottom left corner and keeps you apprised of how you're doing. Each map can have 1 respawn point, 1 spawn point, 50 NPCs, 50 encounters, 1500 details placed by you, etc. When making maps, keep your budget in mind.If you do not, then the dialogue will be copied over to every single item and/or character that you placed on the map.

online map editor

Important to remember is that you should make your duplicates before you populate the map with any dialogue or interactions. If you will want the player to go back to the same area multiple times through story-board map transitions, you must make duplicates of the map for that area, because you can't re-use any maps.This must be done from the Layout tab at the top left of the map. Some rooms will allow you the option to "populate" them. You are responsible for placing everything. Indoors you start with a blank space that you drag room kits into. You may add in additional details, encounters, and NPCs.Ĭustom Maps: For outdoor maps this would be the completely blank terrain maps that have nothing placed on them. So if you use a public zone, use it only as the originating zone for now.Ĭryptic Maps: The layout and pre-set details are fixed and unchangeable. When using public zones, as of 17 July 2013, it is inadvisable to have the player return to a public zone, as this has frequently led to several bugs.

online map editor

You are not allowed to change anything else. You can also set transitions to other maps. Public Zones: You are allowed to set interactions and zone points on a public zone (like the Blacklake District) and use a few pre-placed NPCs for conversations. Public Zones vs Cryptic Maps vs Custom Maps These can be links to the public zones, pre-made maps from Cryptic that you can customize, or detailed creations made completely from scratch. The map editor is where you create the maps needed for your quest. 1.2 Public Zones vs Cryptic Maps vs Custom Maps.








Online map editor